

After those two rooms, you'll face a new challenge. Kill them all off before climbing up the ladder. Some Watchers will show up from the bottom and top of the screen. Make your way past the electric charges and to the ladder. Make your way up through this room and the next. One Rolling Cutter will kill one of these guys. You'll start in an area with four ledges, three with a Spine. Otherwise, wait for a good time and throw it then. If you can, throw the other one at him to finish the job. While he's still on the ledge, grab a block and hurl it at him to take away half his life bar. Stay on the ledge until he shoot at you, then jump off. He shoots out the Rolling Cutter then jumps after it. Kill the Screw Bombers, equip the Super Arm and cross the second pair of double gates into CutMan's lair.

Avoid the Big Eye and go through the double gates. Drop down two more ladders into another big area. Grab the big power-up and drop down the ladder. Make your way through three more of these floors. Make your way to an area with ladders and Octopus Batteries. Run past and kill the blue Fleas that get in your way. At the top, you'll see a machine that spits out Super Cutters. Simply avoid their shots and make the appropriate jumps. You'll have to climb up through three more levels, each with three Beaks. You'll have to kill some more as you head east. Grab the orb to get the Super Arm.Ĭlimb up the ladder and shoot the Blader that appears. Jump when he does, so you won't be stunned, then throw another bomb at him. Anyway run forward and throw a Hyper Bomb at him. You can avoid this if you are in the air, otherwise you will be stunned. To top it off, he jumps up and down repeatedly and when he lands on the ground, he causes an earthquake. Guts Man's Super Arm throws a rock and it will shatter into smaller pieces which also hit for damage. Equip the Hyper Bomb and go through the other gate into Guts Man's lair. Avoid or kill the Big Eye and go through the double gates. Fall down the middle hole holding left and you should land on a bridge. Kill the Bladers and grab the two small power-ups. Jump across and fall down, this time holding right. Kill off the Pickelmans (they don't do much damage) as you jump across the ledges. If you find the line-guided platforms too challenging, the only alternative is to complete Elec Man's stage twice (Once to get the Thunder Beam from Elec Man, and then a second time to unearth the Magnet Beam by using the Thunder Beam to destroy the Super Arm Blocks in front of it) and then use the Magnet Beam to get across. Ride this platform east, jumping over the pitfalls, and jump to the ledge. Jump onto this one (beware, there are many pitfalls in the track ). When this platform reaches the eastern edge of his tracks, you can see another platform below it. Jump onto this one when it is away from the hole in the tracks. Jump onto the green platform and ride on it until you can see another platform below it. After killing them, you'll reach a ledge. Head east and kill the Mets when their face shows. When he's dead, grab the orb for the Hyper Bomb. When he jumps back to your side, head to the opposite side and repeat the strategy until he dies. When he throws a bomb, jump up and towards the wall opposite Bomb Man to avoid the impact, then run back while shooting. Run halfway across the screen and shoot the Mega Buster at him. He'll jump over you and start hurling bombs at you. Climb down the ladder carefully and move when the Octopus Batteries give you enough room. Kill another Sniper Joe and go through the double gates. Keep going east, kill the Sniper Joe, and grab a 1-Up. Now jump to the next block and to safety. Now jump onto the top block and wait for another Flying Shell to get directly under you. Wait for the Flying Shell to shoot twice, then jump onto the block. Go up the ladder again to reach a similar area. Make sure that there is a Killer Bullet halfway across the screen when you start jumping, otherwise you could be hit in mid-air and fall into the spikes. Jump up the blocks and freeze the Spine when he is farthest from you. After going around the pitfalls, you'll reach an area with Spines. Now you'll face a combination of Killer Bullets and Beaks.
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Keep going until you see another series of pitfalls. This should trigger him to jump or shoot, meaning Mega Man can blast him away. Ignore the power-up (unless you really need it) and continue climbing up. Up the ladder, avoiding the Beaks' shots. Get rid of the Screw Bombers and grab the two power-ups. Wait for a Bombomb to fly up from the pitfall and explode, then jump across to the next pillar. You should soon reach an area with pitfalls and pillars. Start heading east, blasting through the Fleas. Wily's Factory, Stage 4: Boss Rush 2 and Wily Machine Wily's Factory, Stage 2: Boss Rush 1 and Copy Robot
